1,加入类MemDC.h(我的文档\Resources\Skill_vc\Memdc.h)
2,OnDraw中
CMemDC MemDC(pDC);
并将绘制部分的pDC更换为MemDC
3,OnEraseBkgnd中
return TRUE;
直接返回真值
注:
更改背景颜色重载 虚拟函数 OnPrepareDC,
pDC ->SetBkColor(RGB(..,..,..));
以下为MemDC.h的所有内容,只要复制到一个.h文件,然后包含到工程就可以用!
#ifndef _MEMDC_H_
#define _MEMDC_H_
//
// CMemDC - memory DC
//
// Author: Keith Rule
// Email: keithr@europa.com
// Copyright 1996-1999, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
// Added print support. - KR
//
// 11/3/99 Fixed most common complaint. Added
// background color fill. - KR
//
// 11/3/99 Added support for mapping modes other than
// MM_TEXT as suggested by Lee Sang Hun. - KR
//
// This class implements a memory Device Context which allows
// flicker free drawing.
class CMemDC : public CDC {
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_oldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
public:
CMemDC(CDC* pDC, const CRect* pRect = NULL) : CDC()
{
ASSERT(pDC != NULL);
// Some initialization
m_pDC = pDC;
m_oldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
// Get the rectangle to draw
if (pRect == NULL) {
pDC->GetClipBox(&m_rect);
} else {
m_rect = *pRect;
}
if (m_bMemDC) {
// Create a Memory DC
CreateCompatibleDC(pDC);
pDC->LPtoDP(&m_rect);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_oldBitmap = SelectObject(&m_bitmap);
SetMapMode(pDC->GetMapMode());
pDC->DPtoLP(&m_rect);
SetWindowOrg(m_rect.left, m_rect.top);
} else {
// Make a copy of the relevent parts of the current DC for printing
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
// Fill background
FillSolidRect(m_rect, pDC->GetBkColor());
}
~CMemDC()
{
if (m_bMemDC) {
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_oldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC* operator->()
{
return this;
}
// Allow usage as a pointer
operator CMemDC*()
{
return this;
}
};
#endif